Tf2 afterburn damage. notnheavy_flamethrower_falloff (0. Tf2 afterburn damage

 
 notnheavy_flamethrower_falloff (0Tf2 afterburn damage  The Scout, fast as he is, is probably the most vulnerable of all the mercs to afterburn

Maybe limit by accuracy instead, like how rocket spam does more damage on point blank than through splash. Firing more than three rockets at an enemy does not cause afterburn damage, as the flames cancel out, forcing the player to start burning the enemy again. Team Fortress 2. It's also a VERY fast projectile. Shotgun + reskins. The Pyro's Flamethrower can dish out huge amounts of damage at close range, while the resultant afterburn can cause panic among enemies by slowly sapping their health. Upon taunting, the Pyro turns sideways and aims the Scorch Shot ahead, firing a single shot in the direction of the crosshair at the time the. Can compensate for the -25% burn damage of degreaser. Afterburn was mostly used to expose spies. Weapons are given to players as random drops, by crafting, by completing achievements, uncrating crates or trading, and may carry a special item quality . Thanks, Z34 votes, 58 comments. Sorted by: 10. To get the Damage Per Second (DPS) for a given distance we simply take the DRP and multiply by 22. The splash is extremely annoying tho, but I hate the scorch more for what it teaches new pyros. This would make lighting people on fire worthwhile. We'll. Our restaurant for people who don't care for forum posts like this is still open! So afterburn is a joke with the whole community, including my fellow Pyro mains. Afterburn is just another bandaid added to help buff pyros effectivenessAfterburn can do up to 80 damage, but I would imagine 40 much more likely because of how many ways there are to extinguish it and that you probably don’t need the full 80 to finish off an opponent. this deals more then the detonator even at much damage. Furthering that assumption that you started the Escape Plan when you knew that the burn damage was going to kill you, you'll be starting out just a bit faster than the Medic. Afterburn. After nine years in development, hopefully it was worth the wait. I don’t care what the person in the comment section of that article says, she has almost no role to serve on the battlefield and does a miraculously bad job of filling her supposed niche of area-of-effect damage. The only downsides to the degreaser are: less afterburn damage. It has been nerfed already but it's still annoying, not op. . tf. Now, it makes sense to have afterburn in the game. Weapon Changes New statistics File:Item icon Cow Mangler 5000. Press your reload key to cycle through resist types. PSA: the Sun-On-A-Stick is unironically probably the best melee for scout in pubs, as it reduces afterburn damage by 20 This stat was added a while ago, but surprisingly few players actually know that the sun-on-a-stick has 25% fire resist, which ends up reducing fire damage by 2 per second (1 per tick) reducing total afterburn damage from 60. But due to the . 75 base damage, Medium range with damage far damage drop off, if hits at close range the chemicals splash back on the player an damage them a bit. In fact, generally the degreaser is significantly better than your other two flamethrowers no matter what the rest of your loadout is (than perhaps the stock axe, which shouldn't really be used). This can be used to chain multiple flamed enemies together in order to hit them. For one thing, the Chargin' Targe gave great resistance to fire already. But lets look at the other component of flamethrower damage, afterburn. The Scorch Shot is a community-created secondary weapon for the Pyro. This displays the reduced afterburn damage and the faster switch speed of the Degreaser. Per-tick afterburn damage increased to 4, for a total of 8 damage per. ”. Fan O'War. Robots within the gas cloud at any point of it's duration will be coated in gas (this appears as green, orange and red particles of liquid on the robots model). Seriously- Theres so much to get rid of fire it's pitiful if you die. While healing, provides you and your target with a constant 10% resistance to the selected damage type. Comrade Komko May 7, 2020 @ 6:03am. . Your Eternal Reward Level 1 Knife Upon a successful backstab against a human. This is because the Jungle Inferno Update increased the default afterburn damage from 3 to 4, but the attribute did not get updated. The Splendid Screen Level 10 Shield +50% increase in charge recharge rate +70% increase in charge impact damage +20% fire damage resistance on wearer +20% explosive damage resistance on wearer. Aim near their. This subreddit is dedicated to Team Fortress 2, created by Valve Corporation in 2007. Tape appears to be holding the gun together. A D. O. The Big advantages are. (Damage Over Time) attack that punishes players after the end of an interaction with a pyro just for getting hit. 2. 25s if Pyro or afterburn immune). the 60 damage combined with the insane amount of damage the flamethrower itself does is the reason the pyro is so noob-friendly. In conjunction with the Shotgun, the Pyro is effective for eliminating unaware targets at. Airblasting gives reduced footing and air control for a short time. The Frying Pan Level 5 Frying Pan. #3. Listed as "-20% damage penalty". Title, My proposed stats would be No Random Crits No air blast -25% damage -100% afterburn/afterburn damage -50% magazine size -20% reload speed -50%…Darwin's Danger Shield Level 10 Shield Immune to the effects of afterburn +50% fire damage resistance on wearer. O. at close/medium range let it deal the full 7 seconds. The Fan O'War Level 5 Gunbai On Hit: One target at a time is Marked-For-Death, causing all damage taken to be mini-crits Crits whenever it would normally mini-crit-75% damage penalty. You hit someone with a flare they take 4/tick, then puff them with the degreaser, now they take the full duration of the afterburn at 1/tick. This is when a Pyro throws a single burst just enough to ignite the enemy and then run away. While equipped, it will appear on the Pyro's back regardless of which weapon the user is wielding. 5 seconds Removed: Minicrits whenever it would normally crit Changed: Damage type on charged shots changed from explosion to fire damage Does not require ammo Alt-Fire: A. The plugin/server mod was created by UltiMario and Mr. The Splendid Screen Level 10 Shield +70% increase in charge impact damage +20% fire damage resistance on wearer +20% explosive damage resistance on wearer +50% increase in charge recharge rate. Every flare is exetremely overpowered, the initial ability to get full after burn + abt 30 damage initially for hitting a projectile faster than the ♥♥♥♥♥♥♥ direct hit is stupid. A D. You shouldn’t even be relying on afterburn. 75% fire resistance: took 7 damage (0. It is pretty weak compared to the degreaser in a lot of situations. png Cow Mangler 5000 Changed: Afterburn duration on charged shot increased from 6 to 7. It should only deal 2 damage per tick. The following table describes the possible attributes of weapons and items as contained in the items_game. Other quicknote: Regardless of who caused the afterburn, if you shoot the fireball's center at a burning enemy, you will still get the +300% damage bonus. The Splendid Screen Level 10 Shield +50% increase in charge recharge rate +70% increase in charge impact damage +20% fire damage resistance on wearer +20% explosive damage resistance on wearer. . Darwin's Danger Shield Level 10 Shield Immune to the effects of afterburn +50% fire damage resistance on wearer ( Not Tradable or Marketable ) The Splendid Screen Level 10 Shield +70% increase in charge impact damage +50% increase in charge recharge rate +20% fire damage resistance on wearer +20% explosive damage. Click to listen. Scorch shot does 20 damage on hit and an additional 24 on second hit on top of that it does 4 fire damage per tick over 7. The dragon's fury is the weapon with the least amount of afterburn on single hit, that being 2. If you are fighting an enemy Pyro whilst using the Degreaser, you can exploit the short weapon switch speed and short time the Pyro is on fire to gain a guaranteed. After. Changes to all flare guns -afterburn damage reduced to 3 per tick)6 damage per second) -afterburn no longer reduces healing from Medics Afterburn is mainly just obnoxious to fight against, and while being just obnoxious to fight against it also lacks any sort of utility beyond being as annoying as possible, so I felt it was justifible to reduce the. Edit: After more investigation, it seems that it does track afterburn arrow kills, IF the enemy dies in less than a second from the afterburn damage. I personally think that the currently underwhelming afterburn deserves a well-needed buff. All of the Pyro's primary weapons have damage ramp-up. notnheavy_flamethrower_falloff (0. The penalty is also increased to 50%. Our restaurant for people who don't care for forum posts like this is still open! So afterburn is a joke with the whole community, including my fellow Pyro mains. Passive reload. Now, it makes sense to have afterburn in the game. Execution is a taunt for the Pyro with the Scorch Shot equipped. You won't lose much by equipping it since afterburn isn't your main source of damage. tf2c_afterburn_damage <value> Modifies afterburn damage to a specified number. It discourages pyro to fight other pyros solely by pressing down M1 while holding the flamethrower. This is objectively a bug, and not something that people commonly disagree on. ago. 5 seconds, just barely enough to combo on those two with. Crit damage + afterburn if the shot rebounds off of 2 players/surfaces before hitting target. its only immune to afterburn. The Shotgun is the Pyro's best secondary weapon against foes outside the flamethrower's range as well as against enemy Pyros. AshSystem • 8 mo. However, the mechanic itself is broken and makes. Team Fortress 2 Pyro Weapons Guide A breakdown of all of the pros and cons of every primary, secondary, and melee Pyro weapon in Team Fortress 2. The Stock Flamethrower has a total of 80 damage from afterburn over a period of 10 seconds. Degreaser > Stock, especially in competitive. I'm aware the damage it does is. For one thing, the Chargin' Targe gave great resistance to fire. In fact, it's what makes Pyro special. On a no-random-damage-spread server this will be 6 DPS of afterburn from stock/backburner/phlog and 4 DPS of afterburn for Degreaser. O. So, I've been doing some thinking about the pyro lately. — The Pyro on sinister weapons. Added: This weapon holsters 50% slower. What this shows is that the actual amount of damage afterburn does is pretty good. (First the direct hit applies afterburn, it ticks once, then the second one hits due to splash and resets the afterburn dealing 20 ticks or afterburn) The gas passer's afterburn isn't affected by damage. It's a shame this weapon has become a running gag in TF2 updates. It does the same amount of damage as a normal melee weapon if you include the afterburn, but without the afterburn it actually does less damage if your opponent can extinguish himself. I know that the 30 damage is achieved when the detonator is a direct hit, and the 10-20 damage is achieved when the flare is manually detonated (the damage depending on the distance from the detonated flare to the enemy), but what is a flare explosion?The answer: use a gun. The magnitude of the damage increase depends on the afterburn's remaining duration. I understand this update was meant to balance things out, to keep the game interesting, so that people wouldn't only use certain items or sets. There is NOTHING wrong with this. Even if you're confident in landing the melee hit (can't ever be super confident with tf2 hitreg), it's still worse damage than just meatshotting with the scattergun - and you may as well use the wrap assassin anyway so you can open up with the bleed from range. On hit the enemy suffers poison (bleed) damage for 2 seconds. N. This is either through direct damage (W + M1) or the afterburn. After all, not every merc’s attire is lined with asbestos. Afterburn Duration Timer. Afterburn on pyro is by far one of, if not the most annoying mechanic in TF2. tf has unique grade weapons for $0. 1. Knife Level 1 Knife. It is a Flare Gun with a modified elongated barrel attached, an extra curved sight, and helical paint designs on the chamber. 0001 becomes 6. Melee damage is dealt by melee weapons. See moreAfterburn. The Chargin' Targe is an unlockable secondary weapon for the Demoman. go for a health pack, or have enough time to still fight back and survive w/o dying or having too little health. The Pyro is specialises in close quarters combat, dealing out damage rapidly with his flamethrowers. Increase afterburn damage from 3/tick (60 over 10 seconds) to 4/tick (80 over 10 seconds) on all Pyro weapons apart from the Degreaser. Nothing else in TF2 has more counters than poor old afterburn. Most weapons in TF2 have min\max damage. It makes dealing with pyros extremely annoying, especially as soldier or spy. degree (2. Darwin's Danger Shield (equipped) Level 10 Shield Immune to the effects of afterburn +50% fire damage resistance on wearer. I agree with you on the degreaser’s afterburn penalty being a big deal. I can go grab a health pack and instantly remove the afterburn, but it doesn’t change that this is annoyingThis subreddit is dedicated to Team Fortress 2, created by Valve Corporation in 2007. R. If I kill the current threat, why should I die 5 seconds later on a health pack?The Chargin' Targe Level 10 Shield +50% fire damage resistance on wearer +40% explosive damage resistance on wearer Immune to the effects of afterburn ( Not Tradable or Marketable ) The Razorback Level 10 Shield Blocks a single backstab attempt -100% maximum overheal on wearer ( Not Usable in Crafting )We all know this weapon is awful, it does the same thing that the Scorch Shot does but about 1/10th as often, with none of the self defense, utility, or mobility that a flare provides. +67% ÜberCharge rate. Darwin's Danger Shield Level 10 Shield Immune to the effects of afterburn +50% fire damage resistance on wearer. As to why, it wears a flame retardant suit. The damage is the same, but it's pathetic afterburn means if you set someone on fire, they don't even need to worry about it more then half the time, as it's damage is barely impactful. Damage is any event that reduces the health of a player or entity. Afterburn drops from 4 damage to 1 damage So, afterburn in casual is pretty unreliable, while also being something you should base your playstyle around. This page was last edited on 11 July 2021, at 19:34. For reference, hitting the player with a Flare after setting them on fire with a Degreaser will do any immediate damage (90, 41, 30, or 15 depending on which flare gun) and then start dealing the 3 per half second afterburn. so they aren't aware it's afterburn-specific. So according to the Wiki, it does 20 base damage, and then inflicts 8 x 7. The Axtinguisher is an unlockable melee weapon for the Pyro. After nine years in development. But I have two horrible suggestions to "fix" it. . It if takes more time for them to die, it won't be count. January 11, 2012. ago. The arrows can be lit by friendly Pyros or by torches in Degroot Keep and deal additional afterburn damage. Manmelter Added: +33% damage bonus Changed: Health gained from extinguishing teammates increased from. A lot of shooters do not have a damage fall off system as pronounced as TF2, and the damage relative to health in TF2 is lower than most games. After all, not every merc’s attire is lined with asbestos. Heavy Mask Level 10 Hat. The following tables describe the possible attributes of weapons and items as contained in the items_game. When you open HudDamageAccount. 5 seconds from 3 per tick for 10 seconds. Probably not the Degreaser though for the afterburn damage penalty. 5 seconds, just barely enough to combo on those two with. GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. 5. Also, some weapons have damage. (Damage Over Time) attack that punishes players after the end of an interaction with a pyro just for getting hit. The Chargin' Targe Level 10 Shield +50% fire damage resistance on wearer +40% explosive damage resistance on wearer Immune to the effects of afterburn The Eyelander Level 5 Sword No random critical hits -25 max health on wearerAfterburn on pyro is by far one of, if not the most annoying mechanic in TF2. 11 votes, 30 comments. Furthering that assumption that you started the Escape Plan when you knew that the burn damage was going to kill you, you'll be starting out just a bit faster than the Medic. October 24, 2017 PatchAfterburn damage is too much for little effort so i have idea to make it balanced and fair to fight 1-Afterburn damage should be reduced to 3 per tick for 6 second (18 damage overall) and afterburn will stop if you killed that pyro Dying to afterburn after killing pyro was unfair and cheap so it should stop after killing pyro and low damage mean that pyro will not rely. 5 (the number of particles per second) and add afterburn. It is a scythe with a crooked wood handle and a damaged, curved blade bolted on. Fires a a slightly slower speed that the shotgun. This too, turns the Pyro into a moba-style assassin, leaping out unexpectedly for a quick kill on an unaware player. The Degreaser, like the Flame Thrower, Backburner, Rainblower, and Dragon's Fury, has the compression blast ability. The afterburn damage seems to be capped. witty name -10% move speed on wearer -20% damage penalty +While an enemy is on fire, (ignited by you, with flamethrower or flare) +10% movement speed…The Degreaser Level 10 Flame Thrower 65% faster weapon switch-25% afterburn damage penalty-10% damage penalty. Weapons. Sure all games have stream damage of some kind, but many modern shooters rely heavier on burst. With the degreaser, the max would be 85 (if the tf2 wiki's stats on afterburn damage is accurate). Tell me which one you would prefer. This is best seen with using the Incendiary Cannon. This subreddit is dedicated to Team Fortress 2, created by Valve Corporation in 2007. Execution. Selling Strange Part: Damage Dealt for 6 keys, 23. Only afterburn of flamethrower-based weapons applies the healing debuff. Ellis' Cap Level 10 Hat. Flammable material then ignites into 10 seconds of Afterburn if enemies take damage (even Pyros!) Mann vs. Deals lower afterburn damage. Darwin's Danger Shield Level 10 Shield Immune to the effects of afterburn +25 max health on wearer +15% bullet damage resistance on wearer 20% explosive damage vulnerability on wearer. But due to the . • 3 yr. So no, Pyro does not have any resistance beyond immunity to afterburn if you take him with base stats. The 25% reduction of healing and resistance on direct damage was removed. Right now afterburn is underpowered and useless in competitive (on flamethrowers), and just annoying in casual. Scorch shot should lose afterburn application on splash, detonator should probably cut afterburn duration to 5. The Huntsman arrow can be lit on fire by a friendly Pyro's Flame Thrower, certain map geometry like the torches on DeGroot Keep, or if it travels through the flames of either an allied or enemy Pyro. Similar to Botkiller weapons, they are unique reskins of specific weapons and only appear in Strange quality. (-) -25% damage penalty. Well if you run away at the tip/end of pyro's fire then you take multiple damage becouse the partices stop and go up and you take more damage. I understand this update was meant to balance things out, to keep the game interesting, so that people wouldn't only use certain items or sets. Noise Maker - Winter Holiday Level 5 Party Favor Unlimited use. Afterburn damage is decreased for the Degreaser. Damage falloff given, damage reduced, burn duration shortened. It is a blast of cone-shaped gas emitting from the end of the weapon. This gives Pyro’s who are adept with, say, the scorch shot, a way to heavily pressure large groups. )Well, unlike in TF2 this afterburn can actually stack, so hitting the guy with multiple sources of flame can stack the damage, and this is probably what Valve was trying to encourage. You may feel as though you're doing work by spamming the gun at a long range, but good players will. A. Team Fortress 2 does not have any method of dealing damage in decimals. Although Pyros and Demomen using the Chargin' Targe are resistant to afterburn, they can be crit by the Axtinguisher if the hit connects before resistance takes effect. Ah. 411 uptime-downtime ratio, which is a bit better than the Scattergun. In Team Fortress 2, the Jarate is a throwable secondary weapon available exclusively to the Sniper class. Afterburn Idea 1: Instead of making it 3 damage per half-second, make it 5 damage per half-second, but it afterburn only lasts 7 seconds, making it 70 damage after. But since the update, Chargin' Targe gives Demoman afterburn immunity, and that's just. The Vintage Chargin' Targe Level 10 Shield +50% fire damage resistance on wearer +40% explosive damage resistance on wearer Immune to the effects of afterburn The Vintage Eyelander Level 5 Sword is_a_sword (72) No random critical hits -25 max health on wearerDarwin's Danger Shield Level 10 Shield Immune to the effects of afterburn +50% fire damage resistance on wearer. 7. (Damage Over Time) attack that punishes players after the end of an interaction with a pyro just for getting hit. Keep your distance to reduce the effectiveness of all the enemy Pyro's weapons, and move erratically to avoid damage. Here are the Team Fortress 2 patch notes for Zombie Infection, courtesy of Valve: This change will allow Zombie Spy to circumvent sentry guns that are watching large areas, and allow him to sneak. Afterburn drops from 4 damage to 1 damage So, afterburn in casual is pretty unreliable, while also being something you should base your playstyle around. In addition, targets are now considered wet when doused. 4. Fire damage dealt causes afterburn. (+) Take -67% damage from afterburn while holding. Another example is the Iron Bomber. Needless to say, nobody really takes full afterburn damage when a healthpack, medic, dispenser, airblast, milk, jarate, etc. -33% ÜberCharge rate on Overhealed patients. It makes dealing with pyros extremely annoying, especially as soldier or spy. Damage over time is Pyro's unique combat style, yet it's a total joke because there are so many counters to it in the game; this will ensure it does more damage before being put out. __y_y_y_yy_y____y_y. 5 seconds adding up to 60 or all together 106. It is a jar of urine that can be thrown to cover enemies in liquid, making them more vulnerable to damage and easier to track. Now, it makes sense to have afterburn in the game. Sun-on-a-Stick (New): (+) 100% critical hit vs burning players. The Powerjack Level 5 Sledgehammer +75 health restored on kill +15% faster move speed on wearer When weapon is active: 20% damage vulnerability on wearer. however unintuitively, the bonus damage seems to work from the top down. Pyro is a class very focused on comboes as-is. However, when I look at afterburn, I don't see something that's supposed to be lethal. But as a concept, I love this weapon, I love any weapon that encourages crowd control, multi-target ambushes, supportive damage. With bonus afterburn damage and bonus damage with ranged weapons. A D. The Flare Gun can cover long range, but the pyro is still a close range class. res. You're effectively having to decide between losing sixty health or devote time and. I've particularly noticed the penalty in action when I'm scout, but I want to know how often you guys see it affect battles. 8) Extinguishing teammates restores 20 health This weapon deploys 60% faster This weapon holsters 30% faster-66% afterburn damage penalty +25% airblast costAustralium weapons are a preposterously rare item classification introduced in the Two Cities Update. T. The demoman's grenade launcher can be used to directly hit enemies dealing 100 damage, or bouncing them off the ground or walls to hit people around corners, while dealing less damage. Fixed an exploit related to the Heavy's health and the G. July 22, 2011 Patch [Undocumented] The damage bonus attribute was changed from "+10% damage done" to "+10% damage bonus". If the weapon can airblast, airblasts will deflect projectiles, converting them into mini-crit projectiles. All fire damage from the Phlog counts towards the contract. Strange Part: Damage Dealt. The dragon's fury is the weapon with the least amount of afterburn on single hit, that being 2. Darwin's Danger Shield: Darwin's Danger Shield's grants afterburn immunity and 50% damage resistance against fire. 20:2711. Apart from direct damage, the Flame Thrower also sets targets on fire, causing the target to burn and take additional damage for a short time. If I kill the current threat, why should I die 5 seconds later on a health pack?The Chargin' Targe Level 10 Shield +50% fire damage resistance on wearer +40% explosive damage resistance on wearer Immune to the effects of afterburn ( Not Tradable or Marketable ) The Razorback Level 10 Shield Blocks a single backstab attempt -100% maximum overheal on wearer ( Not Usable in Crafting )We all know this weapon is awful, it does the same thing that the Scorch Shot does but about 1/10th as often, with none of the self defense, utility, or mobility that a flare provides. not something that should've been added. This too, turns the Pyro into a moba-style assassin, leaping out unexpectedly for a quick kill on an unaware player. So no, Pyro does not have any resistance beyond immunity to afterburn if you take him with base stats. After all, not every merc’s attire is lined with asbestos. Feb 15, 2020 @ 2:58pm A maximum of 80 damage over the course of 10 seconds that needs to be built up to?. No other afterburn source (including Dragon's Fury) does it. 207. Press your reload key to cycle through resist types. Igniting two people would delay overheals by at least 2 seconds. However, unlike afterburn, a similar damage-over-time status effect, bleed damage will stack if a player is struck in quick succession by several different bleed-inflicting. Can cover long range. Flare Gun + reskins. Removed: +50% damage to self Added:-25% afterburn damage penalty 100% mini-crits vs burning players -25% damage penalty -25% afterburn damage penalty Alt-Fire: Detonate flare. Pyro is a class very focused on comboes as-is. I’m not judging the other persons skill in this situation. At least not in my case. ago. 5 seconds for a maximum of 10 seconds (depends on the weapon used). Getting cross mapped by a scorch shot or detonator and taking 60 damage in afterburn is not fun. Kukri Level 1 Kukri. A Spy disguised as a Pyro still receives afterburn. Low risk. 0 preload content build of Team Fortress 2 is. Pyros are immune to afterburn, but still take damage directly from the. direct flames do the normal amount if damage. "damage bonus" in a TF2Items_OnGiveNamedItem hook or post_inventory_application event. To answer your title's question, strange flamethrowers only count kills done by that weapon's fire damage. So Heres my idea on how we can fix/adjust pyros afterburn. T. The Degreaser's fire does 2 damage every tick, resulting in 40 damage over 10 seconds. It might be too far back for me to remember, especially considering that i technically mentioned all the words important words of this in the wrong context makes that logical. It's good at destroying engie's buildings from long range and 4 shots is enough to kill most enemies. However, if a direct hit is scored, the pellet will hit the ground (usually. SelphyLove 14 years ago #4. No weirder than being able to reload every weapon (or your metal reserve, for that matter) with a dropped weapon of any kind, but not being able to exchange ammo between primaries and secondaries. According to the TF2 wiki, the default flamethrower deals 3 damage per tick and 60 damage total while the Degreaser deals 2 damage per tick, dealing only 40 total. His flames can cause panic and confusion if caught by surprise with it. The afterburn just extinguises far faster than any of the liquid or bleed effects in TF2 if a spy activates any kind of invis. However, using the compression blast costs 25 ammo. It does NOT count reflects sadly. direct flames do the normal amount if damage. Can someone explain to me why a class that can one hit kill most classes, gets random crits, has increased movement speed, and relies completely on melee in a game where the hit registration is extremely broken alread, is now allowed to be immune to fire? Pyro has always been the close range master, but now demoknights can just keep swinging until. Immune to the effects of afterburn. Now, it makes sense to have afterburn in the game. It makes dealing with pyros extremely annoying, especially as soldier or spy. Buy Degreaser Team Fortress 2 has gained a large player base over the years and is one of the most popular games to this day, but the number of players can fluctuate so to find out just how many players are playing Team Fortress 2 check out. The Mantreads Level 10 Boots-75% reduction in push force taken from damage-75% reduction in airblast vulnerability Deals 3x falling damage to the player you land on 200% increased air control when. The Orange Box engine adds hardware face rendering, soft particles, and multicore rendering over the old Source Engine. This subreddit is dedicated to Team Fortress 2, created by Valve Corporation in 2007. (Looking at its teamplay aspects, I figured targets coated taking +10% ranged damage combined with the afterburn, would actually make this weapon feel like. This will also persist after the Pyro's death, unless they have the Harvester equipped. The Amputator is a medic melee weapon, with stats not well understood by most, and a weapon that is not used often, so here I will explain what exactly the amputator does and how good it is. A Spy disguised as a Pyro still receives afterburn. It is a crudely constructed fire axe consisting of a slightly rusted axe-head, stained with blood and wrapped in barbed wire, affixed to a curved wooden handle with a fabric grip and a splintered end. The odds of always having a Medic or health pack around a Pyro matchup is improbable, and 6 - 10 seconds of total afterburn is 48 - 80 damage (minus the Degreaser) which is enough to kill enemies who take a good amount of flame damage or are damaged via other sources already. Comrade Komko May 7, 2020 @ 6:03am. The Harvester is a melee weapon for the Pyro. In addition, targets are now considered wet when doused. The switch from speed bonus is nice but the switch to speed allows for clutch reflects. While equipped, it will appear on the Pyro's back regardless of which weapon the user is wielding. The Big advantages are. Team Fortress 2 runs on The Orange Box version of the Source Engine, designed to run on Microsoft Windows, Xbox 360,. ago. I’m not judging the other persons skill in this situation. Much better at Mid Range thanks to its slightly longer reach and significantly less Damage Fall Off. Flareguns already don't deal the highest level afterburn. 2 less airblasts. As to why, it wears a flame retardant suit. On the Detonator's wiki page, it says the following under base damage: . Now, it makes sense to have afterburn in the game. It is a flare gun with a gray barrel, an orange painted muzzle, and a black grip held in place with pins on the underside of the barrel. #3.